Luminary: A 2D Horror-Themed Platformer

This project was a collaborative effort, with the following highlighting my specific contributions.

Game Demo Video:


Project Overview:

Luminary is a 2D horror-themed platformer where players navigate through a dark, foreboding environment. The game challenges players with platforming mechanics and a dynamic lighting system that enhances the tension and immersion.

Core Features:

  1. Dynamic Lighting System:
    • Player Movement and Lighting: The player's movement affects the flashlight's functionality. The light is disabled and resets only when the player jumps and lands on a platform, creating an intense atmosphere where visibility is limited and suspenseful.
    • Flashlight Mechanics: Includes a small point light that illuminates a circular zone around the player, adding to the horror theme and limiting visibility to enhance gameplay tension.
  2. Platforming Mechanics:
    • PlayerMovement: Manages player controls, including movement, jumping, and interaction with the environment. Features:

      • Movement: Smooth movement and jumping mechanics, with animations for walking and jumping.
      • Jumping and Light Activation: Resets the flashlight and enables it when the player lands on a platform, creating a challenge where players must strategically jump to maintain visibility.
      • Flashlight Timer: Controls the duration of the flashlight's effectiveness, turning off when the timer reaches zero.
  3. AI Opponent:
    • AI: Implements basic enemy behavior with movement towards the player and the ability to jump. Features:
      • Chasing Mechanism: The AI moves towards the player and adjusts its path based on the player's position.
      • Jumping Logic: Adds force to simulate jumping when the player is above the AI, increasing the challenge.

Technical Details:

  • Dynamic Lighting: Integrated point light system that responds to player actions, enhancing the horror atmosphere and gameplay challenge.
  • AI navigation: Basic AI logic for chasing the player, including jumping mechanics to navigate obstacles.
  • Platforming and Movement: Fluid player controls with responsive jumping and flashlight mechanics to balance visibility and tension.

Challenges and Future Work:

  • Advanced AI Behavior: Expanding AI capabilities to include more complex behaviors and interactions with the environment.
  • Enhanced Lighting Effects: Adding more sophisticated lighting and shadow effects to further immerse players in the horror theme.
  • Level Design: Creating more diverse and challenging levels with unique platforming scenarios and environmental hazards.

Conclusion:

Luminary is a gripping 2D horror platformer that combines platforming challenges with a dynamic lighting system to create an immersive and tense gameplay experience. It demonstrates proficiency in Unity, C#, and game design, providing a solid foundation for further development in horror and platforming genres.







Controls:

  • A: move left
  • D: move right
  • Space: Jump

Instructions: Reach the gate(green square) before the enemy kills you. You have limited visibility with a flashlight, which only recharges when you jump off a platform so move around strategically.

Slides: https://docs.google.com/presentation/d/1treIjSYX11TEfXTL3LI0FOG_SJY66beJia9QYd-6...

Updated 22 days ago
StatusPrototype
PlatformsHTML5
AuthorsRithviik Srinivasan, Hah-Young Kim
GenrePlatformer
Made withUnity

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