Luminary
Luminary: A 2D Horror-Themed Platformer
This project was a collaborative effort, with the following highlighting my specific contributions.
Game Demo Video:
Project Overview:
Luminary is a 2D horror-themed platformer where players navigate through a dark, foreboding environment. The game challenges players with platforming mechanics and a dynamic lighting system that enhances the tension and immersion.
Core Features:
- Dynamic Lighting System:
- Player Movement and Lighting: The player's movement affects the flashlight's functionality. The light is disabled and resets only when the player jumps and lands on a platform, creating an intense atmosphere where visibility is limited and suspenseful.
- Flashlight Mechanics: Includes a small point light that illuminates a circular zone around the player, adding to the horror theme and limiting visibility to enhance gameplay tension.
- Platforming Mechanics:
- PlayerMovement: Manages player controls, including movement, jumping, and interaction with the environment. Features:
- Movement: Smooth movement and jumping mechanics, with animations for walking and jumping.
- Jumping and Light Activation: Resets the flashlight and enables it when the player lands on a platform, creating a challenge where players must strategically jump to maintain visibility.
- Flashlight Timer: Controls the duration of the flashlight's effectiveness, turning off when the timer reaches zero.
- PlayerMovement: Manages player controls, including movement, jumping, and interaction with the environment. Features:
- AI Opponent:
- AI: Implements basic enemy behavior with movement towards the player and the ability to jump. Features:
- Chasing Mechanism: The AI moves towards the player and adjusts its path based on the player's position.
- Jumping Logic: Adds force to simulate jumping when the player is above the AI, increasing the challenge.
- AI: Implements basic enemy behavior with movement towards the player and the ability to jump. Features:
Technical Details:
- Dynamic Lighting: Integrated point light system that responds to player actions, enhancing the horror atmosphere and gameplay challenge.
- AI navigation: Basic AI logic for chasing the player, including jumping mechanics to navigate obstacles.
- Platforming and Movement: Fluid player controls with responsive jumping and flashlight mechanics to balance visibility and tension.
Challenges and Future Work:
- Advanced AI Behavior: Expanding AI capabilities to include more complex behaviors and interactions with the environment.
- Enhanced Lighting Effects: Adding more sophisticated lighting and shadow effects to further immerse players in the horror theme.
- Level Design: Creating more diverse and challenging levels with unique platforming scenarios and environmental hazards.
Conclusion:
Luminary is a gripping 2D horror platformer that combines platforming challenges with a dynamic lighting system to create an immersive and tense gameplay experience. It demonstrates proficiency in Unity, C#, and game design, providing a solid foundation for further development in horror and platforming genres.
Controls:
- A: move left
- D: move right
- Space: Jump
Instructions: Reach the gate(green square) before the enemy kills you. You have limited visibility with a flashlight, which only recharges when you jump off a platform so move around strategically.
Slides: https://docs.google.com/presentation/d/1treIjSYX11TEfXTL3LI0FOG_SJY66beJia9QYd-6...
Updated | 22 days ago |
Status | Prototype |
Platforms | HTML5 |
Authors | Rithviik Srinivasan, Hah-Young Kim |
Genre | Platformer |
Made with | Unity |
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